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Dune: Adventures in the Imperium

Dune: Adventures in the Imperium

PLOT
The roleplaying game takes you into a far future where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics and mysterious abilities in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

Map from Coriolis Storm

FEATURES
Dune RPG releases stand-alone PDFs that give players new adventures in an already developed world. These designs are based on books provided by Modiphius. As the world continues to grow I will be adding more covers and samples.

Map creation
Dune has a very unique style of map, and very few samples. This map was created using shapes from the books and elements from the stand-alones.

 

One of the Emperor’s most favored artists has come to Arrakeen to exhibit works portraying the harsh beauty of Arrakis and the lives of its people. The player characters’ House has been granted the responsibility of organising the exhibition. It should be a simple task to stage such a modest-yet-prestigious occasion. But of course, things do not go to plan. Investigating a problem with one of the paintings leads the player characters to pursue criminal elements and uncover evidence that something much bigger is afoot.

In Coriolis Storm, you will learn that ‘shelter’ and ‘safety’ are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station, a remote, lightly-staffed research station deep in the deserts of Arrakis. A dangerous coriolis storm is approaching the station but the nature of the assistance request doesn’t seem entirely related to the storm. The player characters are closest to the station and the only group that could respond to the urgent request in time.

In Fatal Journey, identifying who committed a crime may not be as important as understanding why they did. 
The player characters are passengers on board a Guild Heighliner when a serious crime is committed. One of the other passengers is brutally murdered during the journey and until the murderer is found, the Heighliner is forced to hold its position and allow no one to leave. If the murderer were able to escape the Heighliner and go to ground planetside, it is unlikely they would ever be caught. As agents of a powerful House, the player characters may have skills that can help with the murder investigation and thus minimise the delay for themselves, the other passengers, and the powerful Spacing Guild itself.